Kylindrin

Kylindrin is a continent torn apart by war. For the past one hundred years or so, the people of Kylindrin have combated an invasion of clockwork soldiers led by a small contingent of engineers. The fighting all but tore the continent apart (not that there was much peace before anyway).

There are five countries in Kylindrin.

To the North is the Adrunovia, the Land of Shadows, where vampire counts and necromancer liches vie for control of the swelling undead populations. This land is largely mountainous and lies on Nippa's northern border, wrapping around to the eastern edge. They were largely immune to the Clockwork Invasion thanks to the shadows and mists of Adrunovia.

To the South is the island nation of Moreau. A small island that, thousands of years ago, was populated by a single mad mage who experimented on people and animals to the point that he became the progenitor / god of an entire species of people called, the Moreau. These shapeshifting hybrids come from a variety of animal types mixed with mostly human DNA.

To the East is Shoadar, a mostly traditional Western European land. Adventurers have rarely, but on occasion crossed the Taohiang (Adrunian) Mountains to enter Nippa. When they do, they do so more in the spirit of exploration rather than trade. This seems to be where the Clockwork Invasion began and has been the hardest hit of the nations.

To the West (Southwest) is Yascua Whuar Shax, a land of deep jungle that houses a million mysteries.

At the center of it all is Nippa, a cross of Feudal Japan and Qing Dynasty China. The land is a vast land full of ancient tombs, shrines of all sizes, and a diverse population (and equally diverse political opinions that often have come to a head). The Shogunate are the current ruling class and have been for quite some time. However, there is a separate sect of Philosophers that have vied for control of much of the region in the name of their Philosopher King. Recently, demons and oni have begun to terrorize parts of the war ravaged land.